All Good Payday 2 Players Know their Numbers, Do You?

Overview

PAYDAY 2 is more than a FPS, those wishing to distinguish themselves from the average gamer require intricate knowledge of maps, enemies, and builds to perform at the highest level. Here we focus on enemies health to help you as the player make sure your skills and item builds are optimized to be most effective against your foes.

Every enemy in PAYDAY 2 has a different amount of health they take before dying, this differs whether you target the body or the head. On average headshots require 3x less damage before a kill (closer to 2x in Deathwish), but often times it’s not necessary to aim for the head given your loadout.

Normal, Hard, Very Hard, Overkill

The below chart lists health for non Deathwish difficulties. (Ordered from lowest to highest headshot health)

Enemy Body Head
Security Guard 30 10
Cop 30 10
Gangster 40 10
FBI 50 10
Gensec 60 10
Sniper 40 20
SWAT 80 20
Heavy SWAT 80 20
FBI SWAT 130 40
GenSec Elite Murkywater 130 40
Shield 100 60
Heavy FBI SWAT (Tan) 200 100
Cloaker 600 140
Taser 360 200
Bulldozer 5500 240

Some important takeaways are that a majority of the enemies have 40 or less headshot health while the Tan SWAT have 100.

Example With 50 Damage Weaopn

If you were to equip a weapon dealing 50 damage the below chart would be the quantity of shots required for a kill.

Enemy Body Shots Required (Assuming 50 dmg weapon) Head Shots Required (Assuming 50 dmg weapon)
Security Guard 1 1
Cop 1 1
Gangster 1 1
FBI 1 1
Gensec 2 1
Sniper 1 1
SWAT 2 1
Heavy SWAT 2 1
FBI SWAT 3 1
GenSec Elite Murkywater 3 1
Shield 2 2
Heavy FBI SWAT (Tan) 4 2
Cloaker 12 3
Taser 8 4
Bulldozer 110 5

Death Wish

The below chart lists health for Deathwish difficulties. (Ordered from lowest to highest headshot health)

Enemy Body Head
Gensec 60 10
Security Guard 51 23
Cop 51 23
Gangster 68 23
FBI 85 23
FBI SWAT 130 40
Sniper 68 46
SWAT 136 46
Heavy SWAT 136 46
Shield 160 136
GenSec Elite Murkywater 240 148
Heavy FBI SWAT (Tan) 340 227
Cloaker 1020 318
Taser 612 454
Bulldozer 9350 544

Conclusion

Hopefully these charts give you insight into weapon damage values you want to aim for. After all having a weapon dealing more damage than required may be as innefective as having a weapon too weak if you could have instead modded towards accuracy, ammo capacity, or stability.

Would you make use of a weapon calculator? If so let me know in the comments below.